Classes

The Basic Class
Launcher - A move that sends the target on air. Is perfect blockable.

Blast - A move that sends a opponent into the air, through a air slash. Can be mana-shielded

Spin Slash - A move that sends opponents away, and the hitbox is all around them. Is perfect blockable

The stronger version of the Basic Class
Passives -

Petal Aura - Being hit by a heavy attack will trigger a lannis-like effect making you invincible for 3.5 seconds.

Actives -

Orchid Slash - Get into stance, then dash foward. Anyone that is hit will be affected by petals. Petals will autoaim and hit the opponent if they don't perfect block or dodge in time. The slash itself is a guard break but is mana shieldable

Floral Assault - Slash three times foward. If you hit the last slash, you can press M2 to use a extension.

The best sword class.
Charge Mastery (PASSIVE) - Upon getting ultra, your charges will come out instantly.

Thunder Charge - Upon hit, the enemy will be stunned for a short second, allowing you to hit them.

Flame Charge - Upon hit, the enemy will be on fire.

Ice Charge - Upon hit, the enemy will be slowed.

White Flame Charge - Upon hit, has the same effects as flame charge expect it will be white. Solans restricted.

Charged Blows - Use these elements and turn them into super powerful attacks.

Thunder Charged Blow - Slashes and teleports you forward, and stops anyone it hits.

Flame Charged Blow - Slash forward, setting anyone on fire and pushing them back a little bit. Good for combo extending.

Ice Charged Blow - Put your sword into the ground, and ice will come out. Ragdolls anyone who is hit, and can hit multiple times.

White Flame Charged Blow - Upon hit, the user will fly up, kick, then strike the opponent. Solans restricted.

Hyperbody - Upon use, boosts your defense up and heals a bit of hp.